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Sometimes there is extra time in class, especially at the end of the day or assignment. Nothing wrong with letting students have a little fun. These games have been modified to get the whole class involved.
One of the worst things you can hear is, "I never get picked." The popular kids claim they don't get picked enough, the unpopular kids complain they never get picked. These games solve the problem.The Drawing Game
If you have a whiteboard, you can use 3 markers, if not use a chalkboard and 3 pieces of chalk. On the board you write the numbers 1, 2, and 3 near the top. Basically as high as an average child in the classroom can reach while straining.
Don't write it at normal writing height. Space the numbers about 2-3 feet apart. Enough room so 1 kid can stand under a number and have elbow room. You also set up a chair at the opposite end of the room from the boards.
Pick a student and sit them in the chair. Turn the chair so the person sitting in the chair looks away from the board. You don't want them to see the ones who you will pick now.
Pick 3 kids now. Being silent as to not give away who the child is. (You'll see why) The first kid picked goes to 1, second to 2, third to 3. If you need to point and remind, go ahead. If you use 3 different colored markers, you can write the numbers using a different color. That way, it is obvious who goes where. Okay.So now you have 3 kids up at the board and 1 at the back. You instruct the ones at the board to "Draw a ____." Fill in the blank with your choice! Cat, dog, tree, mouse, etc. Something fast and simple. Give them 30 seconds to draw. When they are finished, they sit down quietly.
Heads Up 7 Up
You know the game. Pick 7 students. 1 is the leader. They come to the front. The leader says, "Heads down, thumbs up." The 7 go around and touch 1 thumb each. Then when all are back to the front, leader calls, "heads up, 7 up." The 7 chosen students stand and one by one are asked to guess who picked them. If they are right, they switch places with 1 being part of the picking students.
If they guess wrong, they sit down. After all guess, students reveal who picked who. And it starts again. *Ticket system: Cut out colored pieces of construction paper, about the size of a raffle ticket. Pass 1 to all students who are not part of the first 7 chosen. Instead of touching a thumb, the 7 students take a ticket. Collect them in a pile or can each round.
So, for each round, instruct the group of 7 that they need to pick ones with tickets. They don't need to pick all tickets all the time. Just some tickets all the time. When all tickets are used, each student has had a chance. Pass out the tickets again, and do the same thing. That way, all students get picked, multiple times, no matter what! You can even do 1 extra round after all tickets are gone to give students a free choice if you wish.Who is Missing?
Used to be my favorite. You need a nerf ball or very soft ball.
Students sit on desks and toss the ball around. If they talk, they are "out" and must sit down. If they drop the ball, throw it so it is uncatchable, or interfere with a throw or a catch, they are out and must sit own. If they drop a cathcable ball, they are also out. Soon, all but 1 student is left as the winner. You can modify this if you wish. One problem is students sitting down get bored.
Bored student=loud student. You can have it so nobody gets out, just needs to be quiet. Tossing a ball around in the classroom is its own reward! You need more rules, however to make it safe:
-If you drop the ball, then you ARE THE ONLY student to go and get the ball.
-No standing, waving hands, calling out, or other unsafe practices.
-You need to keep a handle on this game as it can do some harm to the classroom.